Mega spring update

I never thought about updating this game, to preserve it's original "crappy charm", but something clicked in me, and here it is.


This update based on my original ideas, which i never managed to do, due to very limited time constraints.
Here is complete list of changes:


  • Now motobug have attack animation with sound *chomp* *chomp*
  • Audio now continues to play, after game is minimized
  • Ground collision detection is now more stable
  • Ring counter now resets when player drowns
  • Player falling animation now a little bit faster
  • Title screen now have dark gray background color, so black part of the logo is visible
  • Game now uses deferred rendering only on high-end GPU's, so expect performance boost on slow devices
  • Game now restarts itself after completion, so you can replay it again
  • No more shadow artifacts on walls in intro
  • Now Teils and Nukleks jump a little bit higher

Level Design

  • Added Mega spring, shoots everyone into space
  • Rings in the long path between Teils and giant spring now can be collected from ground
  • Nukleks now has some rings from the start, so he doesnt die right away
  • Nukleks has much louder voice when he sees Sanic
  • Slightly enlarged camera trigger on the Plateau, so it will trigger even if you did not landed in the waterfall start
  • Slightly tweaked camera path near Boss-> landmark, so it doesnt move so close to the grass
  • Moved decorations here and there


  • Slight intro changes
  • Camera transition from Eegman to EegMobile was fixed
  • Now EegMobile's Ball properly swinging
  • Boss yelling does not overlaps if hit multiple times
  • Added "Lipsync", Eegman now bobs his head to his phrases
  • Eegmobile flames slightly tweaked
  • Teils and Nukleks now help you to attack boss

Update is currently for Windows version only.


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